•
In
‘Quicksand,’ children learn how
to add and subtract, all the while imagining
they are on a cliff, trying to avoid falling
into the Quicksand Pit below.
•
In
‘Land Grab,’ children learn how
to work with Venn Diagrams, while fantasizing
that they are cowboys vying to get the most
acres of land at the start of the Open Range.
•
In
‘Steer on the Loose!’ children
learn how to combine positive and negative
integers, all the while engaged in a game
where the cowboy is trying to catch a runaway
steer, and the steer is trying to make it
to freedom.
•
In
‘Cows in the Pen," children learn
about the relationship between area and perimeter
of rectangles, but they think all they’re
doing is trying to build pens that can accommodate
the most cows
•
In
"High Five," children learn how
to use the process of elimination, and they
think that all they’re doing is finding
a good partner for the next cattle drive.